jump to navigation

Sound Applet project October 31, 2006

Posted by bunnymedia in Sound.
2 comments

I have 2 ideas brewing for this currently, which have the possibility of combining in some way though I dont want to over complicate things I would rather achieve the primary objective first and get it working reliably then any other functionality will be a bonus.

I have a great passion for interactive Japanese games especially though incorporating musical elements (as another passion of mine is j pop & dance music frequently used for games like these. So I was thinking of producing a game like gitaroo man but instead of using a traditional controller or going down the instrument route I would like to use the motions of the popular Japanese dance crazy para para over sensors to produce the music. Therefore there wouldnt necessarily need to be a game element. I could use the para para motions over sensors to produce notes using some other device to determine pitch. Added functionality could be added by capturing the dance motions via an i cam to produce an accompanying visual. I not sure how ambitious or viable this project is till I talk it over with Dan and Gary so fingers-crossed it will be OK as I think this would be an exciting thing to achieve.gitaroo man

My fall back idea which could also be incorporated with japanese music would be to create a digital wine glass armonica. I would rig up a set of 8 wine glasses with sensors that when activated produce a series of notes as a traditional glass armonica.

Metropolis Mix October 26, 2006

Posted by bunnymedia in Sound.
add a comment

This couldn’t have been a better project for me to work on, I got to combine 2 of my biggest passions,
manga & composing. I haven’t really had the opportunity to compose much since I finished my A level music 4 years ago so it was quite hard to get back into it but I think I have produced a piece fitting for the media. My personal aim for this project was to produce an orchestral piece with themes that represent different characters and events. I wanted to express the character’s dialogues and emotions using different themes and instruments.

I found that reaching a starting point of this project was quite difficult and I experimented a lot with different ideas and as I had just began to develop one idea another idea would sprout from that one so this piece has been reinvented and improved over and over again till I finally felt that it had reached it’s ultimate form. I composed all my samples from scratch using live and also used recorded and found sound effects to produce subtle effects, though my main aim was to convey the main action of the clip via themes and musical devices so I have made my clip very subtle.
I was lucky enough to study film music in A level music and media studies (though I have never composed for film before) so I had an understanding of the way other composers go about creating a sense of what is going on without the use of dialouge and a large quantity of sound effects.
There are two main themes within this short piece as well as shorter clips which can be referred to as ‘mini themes’
Themes:
1: The first theme to make an appearance is one of the mini themes. The trumpets are conveying the sense of urgency as well as representing the huge menacing object that is rising from within the depths of room through the cracking floor. It also conveys the alarm of the ‘detective’ figure.

2:As the large object rises out of view the next theme begins  and this represents the dialogue between the detective and the man clinging to the side represented by the 2 sets of strings in a harmony arrangement.

3: The next main theme that occurs is the ‘love’ theme, this is a call response theme between the hero and the girl trapped in the device (the low strings representing the boy and the high pitched calling the electronic voice of the girl in the chair). This theme climaxes with the use of an electronic sparking sound as he finally reaches her and goes to touch her. The rising theme represents his struggle as he makes the climb up to her and his love for her helping him struggle through the adverse conditions.

How can we use new media technologies to more accurately record temporal reality? October 1, 2006

Posted by bunnymedia in Dissertation & Project.
add a comment

The title of this post is the idea i have been playing around with as the draft question for my dissertation and also as a lead to what I might produce as a final project.

First it is important to understand about temporal reality and the issues that lay around it.
There are people who believe we are one entity travelling through time as a whole, and there are those who believe that we have temporal parts and in fact there are different forms of the same entity which exist day to day. To  explain more accurately the me that is writing this now is different, though fundementally the same as the me that exists as you are reading this, ’the future me’ Some even beleive we have temporal parts that stretch across time how have a life span of their own for example in a physical representation of this one could consider a child loosing a tooth. That tooth exisited from one date to another set date in time as part of the child. Is this the same for online identites when we negelect them and move on to other things is that the end of their temporal lives?

I am currently reading Get Real by Phillip Zhai which has realy opened my eyes about theories of reality and has highlighted how our future realities with realation to new technologies might pan out.

“If you are immersed in an alternative field of perception structurally similar to the original one, there are no grounds on which you can be sure that the one is real while the other is not”

It is becoming aparent to me that not only could new media aid in the recording of historical event is could also greatly affect how our future events can and will be experiecend.

It is important to look at the ways that technological advancements in media have effected this world and the possible ways in which it has helped and hindered in the collection of historical data.

Are we constrained to the physical world in terms of temporal reality as our virtual bodies exist in a totally different space and time with its own history. Does the use of the interent eg blogging tools forum further extend the theory of temporal parts which span time.

 Bloggs are a very obvious way in which people are documenting their own exisitance.

When considering how these periods of time can be documented and how they have been documented in the past I came across Time Art.

Historical figures in the field of time realted art
Eadweard Muybridge
“Chronophotography” pictures of time

Marcel Duchamp Nude Descending a Staircase, No. 2
Flux Films – Paik- The film would consist of 30mins worth or blank film stock,each time it got played it would be slightly altered as scratches and dust affected it, thus producing an essentially new film each time it was played.
Bullet TimeWikipedia:
Long before the emergence of a technology permitting a live-action application, bullet-time as a concept was frequently developed in cel animation. One of the earliest examples is the shot at the end of the title sequence for the late-sixties Japanese animated series Speed Racer: as Speed leaps from the Mach 5, he freezes in mid-jump, and then the camera does an arc shot from top to sideways. The most renowned anime example can be found in the cult classic Akira. In one scene, the telekinetically inclined antagonist, Tetsuo, dodges bullets as a camera orbits around him.

While independent artists had been experimenting for years, the first concrete example of bullet time in the commercial domain can be found in the obscure 1981 action film Kill and Kill Again. An extended bullet time sequence occurs in Terry Gilliam’s 1988 film The Adventures of Baron Munchausen, in which one of the protagonists actually runs down and intercepts a bullet intended for the titular character, the Baron von Munchausen (John Neville). In this scene, the character Berthold (Eric Idle), the world’s fastest runner, pursues the bullet, eventually catching up to it mid-flight. He attempts to grab it several times, but fails each time due to burns suffered when touching the bullet, which is superheated due to the friction of high-speed flight. Eventually, Berhold manages to deflect at the last minute, saving the Baron’s life.

The first music video to use bullet-time was Army of Me, released by Björk in 1995 [citation needed]. It was also featured in Dario Argento’s 1996 horror movie The Stendhal Syndrome (CGI, with a bullet), and the 1998 BBC documentary mini-series Intimate Universe: The Human Body with time-slice by Tim Macmillan. In 1994, Dayton Taylor invented a film-based system called TimeTrack that was used in many TV commercials [1]. The effect was also used in 1998’s Blade and further developed in Blade II. Bullet time became popularized when John Gaeta and team expanded it temporally and into the digital arena through the incorporation of frame interpolation and image based CGI within the film The Matrix (1999) and through view-morphing techniques pioneered by the company BUF in music videos by Michel Gondry and commercials for, among others, The Gap. In 2003, Bullet Time evolved further through The Matrix Reloaded and The Matrix Revolutions with the introduction of high-definition computer-generated approaches like virtual cinematography and universal capture.

 Mobicapping: taking photos on mobile phones. This is another way people are recording their own history however I still believe there are much better and inventive ways that will give the user a more accurate sensual experinece of the history around them…

These are just a few notes and ideas I have been thinking about around my subject area, I think the next step is to clarify and order what information i have so I can see where to progress next.
The best way to do this would be continuing to look at ways in which history has been recorded by different people throughout time and see how ideas have been developed upon producing new methods by which to capture time. I will also be looking at how new media artist’s have found new ways of utalising familiar & unfamiliar technologies to record history.